#934
12:58 pm, Friday, March 28th, 2008Okay, so we played Zombies!!! last night. It really is an awful game. I don’t know how I forgot that. The tiles are flimsy and hard to place without constantly Hanwooling (i.e. messing up the layout of the board) and the actual gameplay is slow and dull. I like the zombie-killing alright, but you’re only doing that for a few seconds of the three to four minute rounds. Anyway, we played long enough to reveal the helipad tile, then gave up and declared Heather the winner. Upon expressing my severe displeasure with the game, Logan offered to let me trade it in for a five-dollar discount on Elfenland (which looks wicked queer, but won the 1998 Spiel des Jahres so how bad can it be?).
After that, we played Streetcar, which is incredibly awesome even though we totally screwed up our game by beanplating my version’s poorly-written rules. (BTW, Logan, Jones, et al.: I found another set of rules and it turns out it’s way, way easier than we made it: First, you have to lay all the track from your hand before you can draw new tiles. Second, you can’t do tile exchanges that change existing track — that is, your new tile can add new paths but it must also include track from the old tile. So our whole “change someone’s inaugural route” business was actually verboten.)
Anyway, fantastic game. It’s vaguely like Carcassonne (with only road tiles) crossed with Ticket to Ride. Now that I know how to play correctly, I really want to try the three-stop routes.
In other news: No new Lost until April 24th?! I hate when shows go on hiatus.
Been playing the first-ever MeFiNo this week. If you like arguing about and drafting rules, Nomic’s the game for you.