Archive for 2006

#725

1:48 am, Saturday, October 21st, 2006

About an hour and a half ago I got back from Game-A-Lot. The booster draft failed to coalesce again, but I got to shoot the breeze with Anthony, Brandon, and Palmer a bit. The D&D game was supposed to be today, but no one can get ahold of Chris — it’s like he’s dropped off the face of the earth. Anyway, Palmer and I played several games of Magic with my decks. I made this new blue/green one that works pretty well and I found one of my old ones that I used to love; a mono-blue that revolves around an Illusions of Grandeur + Donate combo.

Finished The Moon Is a Harsh Mistress. I always find these old science fiction stories weirdly amusing, what with the strange assumptions the authors made about future technology — in TMIaHM, Heinlein puts a lot of focus on these gigantic computers and how taxing it is for them to calculate orbits and trajectories. Yet the same machines can generate photo-realistic video in real time. Today, the former task would be simple for even the cheapest modern PCs while the latter requires vast amounts of processing (and even then, people can often tell what’s CG and what’s real). The ending of the book was a little anticlimactic; Luna wins its sovereignity, but one of the most beloved protagonists dies and the self-aware supercomputer loses its sentience forever. Last night, I started reading Niven’s Crashlander.

The Monday d20 Modern game has been progressing well. Chris, Jay, and Ian didn’t show up for the last session, but Anthony and I played anyway. It’s pretty fun; reminds me of some of my past GURPS games. Strong paranoia, intrigue, and action themes so far. Likewise, the Wednesday night Seattle GURPS game is going well. We’ve constructed an impressive ship, gained an Ally Group, got some clues about the “why” of Riverworld, and just recently found a source of malleable metal (before this, the available building materials were limited to human hair and bone, fish hides, tough grass roots, wood, bamboo, rock, and whatever we brought in the parachronic conveyor). Now if we can keep the Zulu and Anasazi tribes off our backs for a while we might be able to build some sort of flying machine to get to one of the poles within our own lifetimes. Had we continued sailing down the river 24/7, we’d probably have died of old age long before we reached a significant area. (A generous estimate put travel time at around 300 years.)

Here’re some pictures from Game-A-Lot.

Charlie and Doug playing Settlers Josh and Full Metal Alchemist mural Matt and Vanessa

The first one is of Charlie and Doug playing Settlers of Catan. I think Anthony actually won that game. The second is Josh standing in front of a Full Metal Alchemist mural Anthony’s cousin is painting on the north wall. The last one is of Matt and Vanessa between games of Emperor Magic. They just started playing with us when they discovered Game-A-Lot about a week ago.

Charlie and Ashlee are having a Halloween costume party on the 28th. I bet it’ll be a lot of fun. Haven’t decided what I’ll go as yet. Brett’s put together a swell Radar O’Reilly costume though.

#724

9:24 pm, Friday, October 13th, 2006

Brett and I went to the Killers concert last night. It was packed. They held it in the Paramount Theatre in Seattle, same place where I saw Mamma Mia last year. The opening act was a band called Immigrant. I can’t really say how their music was, seeing as how the sound quality was so terrible. Though a little melody seeped through on their last song, Wrecking Ball; what little I was able to decipher sounded fairly nice.

Fortunately, the sound quality for the headliner was terrific. I can’t believe how loud it was! My hearing was significantly worse for a few hours following the performance. I wasn’t really prepared for that; prior to last night, the only concerts I’d attended were those of Riders in the Sky, Weird Al Yankovic, and Pink Martini. Anyway, lots of fun. They did all the songs I like — Somebody Told Me, Mr. Brightside, When You Were Young. The special effects were great too — it’s amazing how different the same stage can look with right combinations of lighting and smoke machines.

There’s another Magic tournament tonight. Same as last time — a Time Spiral booster draft. Hopefully I’ll do better this time.

Here are some pictures I took last Friday: The first is from our D&D game, the second is from the MTG tourney.

Friday Night D&D - Chris, Jay, and Palmer    Timespiral Release Booster Draft Tournament

#723

2:18 am, Wednesday, October 11th, 2006

Chris’s Friday night D&D game seemed to go pretty well. I was only present for the first couple hours or so, but we got to kill some duergar couriers. We have a new player this time — an older guy named Palmer. He’s pretty congenial; plays a sorcerer. As for the rest of us, Brandon’s playing a monk, Ian’s a scout, and I’m a paladin. I can’t quite remember what Jay and Anthony are playing ATM.

I missed out on the rest of the session so I could join the Magic tournament at 10:30. It was a slightly atypical booster draft; four boosters instead of three, an ever-decreasing time limit on draft picks, etc. But, for the most part, those deviations made it more fun IMO. I had to go home after the second round since it was so late and I was worried that Looker needed a walk quite badly. I wasn’t exactly in top form for the competition (having gotten up to install lighting fixtures in Renton at 4:30 AM — long story), but I don’t think it would have mattered too much; Charlie’s deck (which went on to tie for 1st place in the tourney) was extremely vicious. It was mainly a thallid deck, but also included some terrifically irksome creatures like Stronghold Overseer.

Keith’s Monday night d20 Modern game started this week. The first session went really well. We had some minor goof-ups, but no one died or got arrested. I’m particularly pleased with the character I managed to create in record time — a Smart Hero with the Technician occupation named Nihar Huyderman. It’s kind of weird to see Chris as a player after only ever knowing him as a GM.

I finished Schild’s Ladder a few days ago. I never did fully grok the quantum mechanics stuff, but it was still enjoyable. The technobabble in this one didn’t confuse me as much as it did in Diaspora. I’m proud to say I actually completely understood the Schild’s Ladder section, which turned out to be a complicated geometry metaphor for how an individual can “stay themself” while continuing to adapt. (Well, it’s a little more in-depth than that, but the existential bits are hard to sum up concisely.) Anyway, I’m now reading Heinlein’s The Moon Is a Harsh Mistress. After I finish it, I think I’ll move on to either Niven’s Crashlander or some more Discworld stuff.

Beefy and Jones got me hooked on Studio 60 on the Sunset Strip, this TV show on NBC. I like the stories and the actors, but there’s a lot of little things about it that annoy me. It just feels so fake. Everyone talks fast, has tons of confidence, is constantly busy, and delivers nauseatingly witty lines at just the right moment. It’s sort of the opposite of The Office. Hopefully it’ll become more realistic (in terms of dialogue and pacing, I mean) as the season wears on.

Peter Parker: Prenatal Avenger

#722

9:11 am, Thursday, October 5th, 2006

Alright, I’m back from the Tri-Cities. Not a whole lot happened whilst I was down there; replaced a hard drive on a network terminal, played some board games with Jones and Beefy, podcasted with the aforementioned parties, had dinner with my parents at Anthony’s (fancy seafood place — I had the crabcakes).

On the drive down there I listened to Eats, Shoots & Leaves (probably the best audiobook I’ve heard since Stossel’s last one). Far more entertaining than you’d expect for a collection of essays on punctuation. I also made quite a bit of headway on Schild’s Ladder, which is basically about an ever-expanding sphere of annihilating otherworldly-physics and the people who study it (who are all digital intelligences running on computers in semi-human bodies). I have pretty much the same feelings about it as I had with Diaspora (the last Egan novel I read): Dislike the hyper-technical physics (in this case, quantum mechanics), love the transhumanist themes.

Lots of stuff going on at GameALot lately. I finally got my blue control deck assembled, so we’ve been playing a lot of Magic. Tonight we played a couple games in Emperor format and it performed extremely well. The only thing that really messed me up was when my Memnarch died and I lost any chance I had of stealing some 4/4 angels with protection from all colors. I’m thinking about restructuring the deck to really spotlight Memnarch, then adding some stuff to protect him, like Lightning Greaves and Disappear. But then I’d also need to boost my mana acceleration and draw power, so I dunno… maybe I’ll just make a new deck for that entirely.

The big event this week will be the Time Spiral release on Friday. Anthony’s having a big booster draft tournament that night at 10:30 pm. Pretty excited about that. And the prize sounds like it’ll be pretty boss — the winner gets one booster pack per participant.

Anyway, we played some Carcassone and a lot of Munchkin (plus Star Munchkin). Charlie and Garret were only recently introduced to it and they seem pretty hooked. Here’re some pictures I took (hover over them for descriptions)…

GameALot - Anthony eating pizza and Garret giving a Bronx cheer GameALot - Charlie et al. GameALot - Anthony and Logan

And here’s a picture I meant to post a long time ago of the apartment building I live in (we’re in the second floor unit on the right side of the last stairwell):

Pinewood Village, H building

Oh yeah, and the Seattle GURPS game has really been picking up — Michael dropped out (no big loss, IMHO) and was replaced by Torsten (a friend of Martin’s from Montreal who’s played in a bunch of his past campaigns). We managed to assassinate the second Centrum agent on the 1890s parallel, filed our report, and were immediately sent to a new world. Long story short, it’s basically Riverworld. After a lot of work, we managed to build an empire of the various peoples who spawned in the local strip of river: Slovanians from the 1940s, 15th century Koreans, and ancient Aztecs. Our last session culminated in a war with the ancient Greeks (controlled by the Centrum team) and the lengthy construction of a 15-man sailing ship (with motorized paddlewheels that double as dynamos for powercells). Since slugthrower ammo is very limited, we’re relying primarily on our rechargeable electrolasers.

Christian’s going to be absent next week, but it seems play will continue without him. It should be an interesting session; hopefully we’ll find out what’s at the headwaters of The River.

#721

12:56 pm, Friday, September 29th, 2006

Okay, so here’s how the D&D campaign ended (plus a little background for folks out of the loop): Since early in the campaign, the eastern group of continents (where all our characters have lived and adventured) have been under attack from these creatures we’ve labeled “hollow-men.” The reason for this moniker is that, when opened, it becomes apparent that there is nothing inside their ubiquitous banded armor. In fact, the armor itself is magical and, when forcibly put on a living humanoid, turns the wearer into one of these mindless soldiers. Thus, the hollow-men army has grown as it’s swept the eastern lands, with our own captured units eventually being turned against us (à la the Borg, or infectious zombies).

Now, most of the major gods in this campaign had been in a state of suspended animation for many years, imprisoned in corporeal forms not quite dead. These avatars were hidden in various dungeons and labyrinths throughout the eastern continents. We’d been waking them up, having been promised that when a dozen were active at once they could use their divine powers to conquer the hollow-men scourge. But while we were carrying out this mission a cadre of elite wizards (the “blue-cloaks,” who were employed by–or at least had intentions similar to–the hollow-men army’s rulers) worked to undo our efforts and prevent us from raising new avatars.

I believe that, in the entire campaign, we only ever managed to kill a single blue-cloak. And then only after it had dealt hundreds of points of damage to the party through magical traps and attacks. (That was actually the major hurdle we had to overcome in stealing our airship — which we later offered to return to its righful owners, the New Avalosans, but were allowed to keep for the express purpose of aiding the war effort.)

Anyway, near the beginning of the last session we were bringing the ship into New Avalosa for repairs, loot liquidation, and resupply. Upon arrival, we found a large scale naval battle underway outside the island’s harbor. We traded in the airship for a much smaller and slightly slower (but completely undamaged) skiff, then spent a few days helping defend the tiny nation. Long story short, we managed to take out 16 enemy ships with spells and archers.

Then we headed north to a dungeon where it seemed likely another avatar was being held (these spots were marked on a huge map we acquired at a similar complex that we happened upon by accident back around the third session). The entrance to this one was a partially submerged cave mouth on the other side of an estuary from a tribe of cannibals. Inside, we met a glass or crystal golem (which I demolished with a single critical hit) and a group of goblinoids ruled by an ogre mage. Beyond those chambers, we found a huge cavern with large pillars protruding hundreds of feet from what seemed to be a brackish underground lake. Beyond that, there was a clever illusion, a sort of moai-ish guardian, and a room with five doors and a disembodied voice.

We all took different doors. Brandon and I ended up sliding down a chute into a room dominated by a giant blue man in shackles. The others were sent to a variety of strange worlds or planes; two appeared in a land identical to ours, but where everything was made of metals. Another two found themselves on the astral plane, where they were chased by some sort of ethereal dragon.

It developed that the blue giant was actually an imprisoned djinn. By promising the djinn that we would use the last one to free it, we were allowed to make three wishes. Knowing that these wishes would most likely interpreted with maximum prejudice, I tried to make them as altruistic and simple as possible. I wished that (1) all our party members would appear in this chamber, completely safe, (2) that all the hollow-men would revert to the form they had before the armor was put on them, and (3) that the djinn would be free to do anything he wanted. Sure, they weren’t perfect wishes, but I had to say them before Brandon or the other party members could start weasling in on ‘em.

After that, things moved faster — the hollow-men were reduced to bloody blobs (due to a very technical interpretation of the wish) and our party took a massive force to the distant western continent with an impressive Avalosan aerial dreadnought as our flagship. We were each assigned a company of soldiers (I got archers) to destroy the hollow-men armor forges and a couple guardian dragons.

It turned out the people responsible for the invasion were the duergar. I don’t think their race was quite the same as the typical D&D one (i.e. gray dwarves who lived near the drow); these ones were green and seemed to be slightly injured by direct sunlight. Anyway, we eventually arranged talks to negotiate their surrender and many things became clear: Apparently their rationale for the enitre invasion was that their race ruled the entire planet long before any of ours existed, so they were entitled to it. So devout were they in this belief that their mature males actually willingly donned the armor, despite the fact that it robs the wearer of free will. At the talks, they refused to surrender; they unequivocally said they would continue to try to take back their land no matter what we did.

The New Avalosan admiral acknowledged this and, after a little more discourse, essentially said, “Let’s see if you change your tune after some mass killings.” He then ordered 9 of every 10 duergar put to death. This sparked some disagreement in the party. I was very much against the edict — I tried to offer compromises, even to the point of suggesting the duergar instead be put into internment camps or reservations. I even tried to convince the admiral to kill only half the population, instead of 90%. He wouldn’t give in even a tiny bit. Within our own party, Anthony had the greatest objection to my alternatives. Amazingly, the other players were more offended by my reservations/camps suggestion than the prospect of what would basically be genocide. Obviously, limiting someone’s freedom isn’t very nice, but it’s much kinder than killing them, right? (BTW, to be clear, I am against the duergar world-reclamation plan, but I also think genocide should never be considered as long as it’s possible to change their minds.)

Anyway, Anthony and I argued for quite a while until it became evident that neither of us could change the other’s mind. I tried to appeal to the other players and the admiral NPC, but no one would accept anything other than New Avalosa’s “Endlösung der Duergarfrage.” So, with the campaign drawing to a close (and our characters destined to retire to NPCdom), I told the GM that Kreft (my elven archer) would gather all the resources he could and lead an insurgency against the New Avalosans. I figure he’ll be a definite thorn in their side while they try to execute 90% of the western menace; I’d cultivated relationships with a fair number of influential NPCs during the campaign and amassed a decent amount of equity (more than anyone else in the party I think, when you include the castle I was granted thanks to my single Deck of Many Things draw back in the hidden valley so many months ago). Plus it shouldn’t be hard to get the duergar on my side, at least until the extermination can be halted. And, while we’re organizing this resistance, perhaps I can convince the western continent natives that they should be content with controlling only half the world.

Anthony said his thief would keep on with the military, trying to eradicate my character’s covert cells.

The next D&D campaign (which will be run on Friday nights) will take place in the same setting, but 10-20 years after the events of the last session.

As a way of commemorating my time in the campaign (May 22nd – September 18th, 16 sessions), I decided to post the main two pages of my character sheet.

Kreft character sheet (p. 1)     Kreft character sheet (p. 2)

I had other stuff to talk about, but this post has gotten pretty long so I’ll just write another one later. One quick note though: I wanted to mention I’m leaving for the Tri-Cities in a few minutes — I’ll be there till Monday.

#720

6:33 am, Thursday, September 21st, 2006

Post #720! Bound to be twice as good as post #360. Right? Of course.

So I saw Krunk did one of these personality test things… Normally, I don’t care for this LiveJournalish poppycock, but Krunk’s pretty cool and it didn’t seem too inane. Here’re my results:

Pulseware Personality Test results

Test Yourself · Compare Yourself · View Full Report

‘Course, I’m not sure I trust this site’s analysis — I scored only 1% on morality. WTF, I have decent morals. I mean, I might not pay for every song I download, but it’s not like I’m out there drowning kittens or accepting money from Jack Abramoff. Anyway, if you take the test, post your results URL in the comments. I’d like to see what other people scored.

I just got back from a Game-A-Lot all-nighter… a bunch of guys were there; Josh, Charlie and his girlfriend, Ashley, Derek, Doug, Logan, and this new guy, David. David’s a marine who’s on leave in Fed Way; he just stopped into Game-A-Lot to play some video games, but we got him to play some Magic and Settlers of Catan. Cool guy. We had a big Settlers game — I would’ve won if Josh/Doug’s political machinations hadn’t prematurely nixed my trading options. As it was, Josh should have won (he had 9 points, plus a 1-point development card), but he deferred a turn or two and Derek seized the opportunity.

After that, we played a game of emperor Magic (Charlie, Ashley, and Logan vs. me, Josh, and Derek). It was pretty epic. Basically, Ashley would’ve stomped me with these huge green crits, but the turn before I was to die I managed to get out a Platinum Angel with Aether Vial and attach Whispersilk Cloak to it (I was playing Logan’s angel deck). Thus, I couldn’t lose the game, even though my life total dropped into the negatives and Logan decked me. I actually managed to kill Ashley, but couldn’t attack after that due to Charlie’s War Tax enchantment. But eventually Logan was able to bounce the Whispersilk and the Angel, which made me lose instantly.

I really wish I’d remembered to bring my Magic collection back with me. All my decks were stolen, but I think I could’ve cobbled together something competitive. These Game-A-Lot nights have gotten me jazzed about the game again; been playing a lot of MTGO (mostly my Supersteal deck and Momir Basic).

Justin’s in the Tri-Cities this week. I can’t go down for a variety of reasons, so I was trying to convince them to drive up here for a day or two. No luck though. Oh well, sorry I missed you, Justin! Hopefully we can meet up the next time you’re next on this side of the country — Thanksgiving or Christmas maybe.

My dad gave me some arthritis medicine for Looker. I hadn’t noticed anything wrong with her gait, but it must’ve been there because now she’s way more energetic.

I don’t know who did this little comic, but I thought it was pretty funny. I’m sure some of you can relate.

I'm Not Antisocial - comic

Gah, I gotta eat something… seems like whenever I drink coffee on an empty stomach I feel like I’m going to throw up a few hours later.

Hey, did you know parfait means “perfect” in French? I just learned that today.

Next post: D&D campaign summary and epilogue.